Dungeon Masters
If you’re viewing this page, you’re one of our highly valued Dungeon Masters, so thank you for being here.
If you’re new to our group, then welcome and this page will give you some high level information about how we structure our gaming events.
We run D&D 5E using the Adventurer’s League structure for our games. This basically means each game session is run like a short episode or one-shot. However, longer story arcs are still encouraged. Read the AL Guide For Dungeon Masters for more details
As a member of the NSDND, you’ll also have access to all our workshop models and miniatures for use in your game sessions. We will have a section of our website with these items listed soon, but for now, please drop into the workshop or send us a message with an overview of your planned session and we can recommend some great terrain and models for you.
All adventures we run need to adhere to the AL structure. So no home-brewed adventures. On the side bar, you’ll find some approved adventures from DMs Guild you can run.
Warning – if you plan to also participate as a player, please don’t read these, obviously. Only download the titles you think look interesting for you to run as Dungeon Master.
You can also run any published module/adventure that is modified appropriately for AL – i.e. it usually states this in the opening pages. If in doubt, contact us to check.
DDAL Adventures
The Night Of The Falling Stars series
The Ambush
FR-DC-AEG-01
The Ambush
The Devil You Know Part 1
The Night of the Falling Stars
The Sword Coast Mercantile Consortium has been thriving for the past decade and has become a dominant force in the region’s trade. Recently, their caravans have become a primary target for bandits. Three of their leaders’ teenage children have been abducted by bandits. Can you track down the bandits and rescue them?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1.
The Rescue
FR-DC-AEG-02
The Rescue
The Devil You Know Part 2
The Night of the Falling Stars
Three scions of the Sword Coast Mercantile Consortium’s leadership have been abducted. An unknown group had commissioned the kidnapping, and the bandits are on their way to deliver the teenagers. Can you catch them in time?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
The Escape
FR-DC-AEG-03
The Escape
The Devil You Know Part 3
The Night of the Falling Stars
Three scions of the Sword Coast Mercantile Consortium’s leadership have been abducted and now are in the hands of a demonic cult. Can you rescue them from the clutches of the cult?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
The School
FR-DC-AEG-04
The School
The Devil You Know Part 4
The Night of the Falling Stars
In pursuit of the Consortium’s three scions, a small army of demonic cultists is marching on the headquarters of the Sword Coast Mercantile Consortium. Can you defend the compound and protect the scions? Why is the cult going to such great lengths to capture them?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 4.
The Hunting
FR-DC-AEG-05
The House in the Forest
The Hunting Part 1
The Night of the Falling Stars
The cult of Mammon has been crushed and scattered. Can you hunt them down before they can do more damage? Why are they after the Consortium’s three scions?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 6.
The Abandoned City
FR-DC-AEG-06
The Abandoned City
The Hunting Part 2
The Night of the Falling Stars
The remnants of the cult of Mammon are hiding in an ancient dwarven city. You have been tasked to find and eliminate them from the Sword Coast.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7.
Moonshae Isles: Rising Shadows
Moonshae Treasure Hunt
Adventure Code: CCC-BMG-MOON1-1
Tier 1 – Optimised for: APL1
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
Four 90-Minute Adventures for 1st- and 2nd- Level Characters
Defenders Of Caer Moray
Adventure Code: CCC-BMG-MOON2-1
Tier 1 – Optimised for: APL3
The most untamed of the Moonshaes, residents on Moray are accustomed to defending themselves.
Recently something has stirred the dark forces that threaten the families of this strategically vital location. With every spare sword allocated to the homelands, who will answer their call for aid?
A 4-Hour Adventure for 1st-4th Level Characters
Army Of The Unseen
Adventure Code: CCC-BMG-MOON2-2
Tier 1 – Optimised for: APL3
Little more than an outpost, Dynnegall is the life-blood of resources that flow from Caer Moray,supporting Ffolk townships across the archipelago. But the supply boat is overdue by almosta tenday and hope is difficult to find. With the recent attacks repelled an opportunity
exists to send aid, but who dares to venture outside the walls?
A 4-Hour Adventure for 1st-4th Level Characters
The Eye In The Mist
Adventure Code: CCC-BMG-MOON2-3
Tier 1 – Optimised for: APL3
The events at Dynnegall revealed evidence that a new threat to fey and Ffolk may
have emerged on Moray. The ties to prophecy are too strong to ignore. If true, every moment is critical. The Earthmother herself shudders as attention turns to the Eye in the Mist, a moonwell in the forest of Moray’s eastern coast.
A 4-Hour Adventure for 1st-4th Level Characters